1. DO NOT start a Defense that is matched up against your Quarter-Back (QB): Think about it. You would be chipping away points from your own point total. It's not logical. Think about it some more. When your QB scores a TD you'll earn, we'll say 6 points. But your defense will lose about 3 points because of the points allowed (PA) category. In other words, you're taking 2 steps forward and one step back. EX: Don't start the Steelers Defense if you plan on starting Peyton Manning.
2. Drafting the right Quarter-Back (QB): I honestly think the QB position is the most important. However, that doesn't mean you have to draft a QB first. When drafting a QB, pick one that throws often and accurately. Obviously, these are important and a no huddle offense helps too (increased snaps lead to an increase in throws). More importantly, draft a QB that is on a team with a poor running game. A poor running game means more play action. More play action means more throws for your QB. The only exception to this rule is if the RB has high yardage after the catch or if the offense runs a lot of screen passes because your QB still get points in that case. EX: Aaron Rodger is a great QB on a team with a poor running game.
3. Drafting the right kicker: The kicker slot is just as important as any other slot. Sure, you can't expect him to get 20 points a game but the difference between averaging 3 points per game and 12 points per game can make a huge difference. Even more important, if your kicker scores 12 points per game consistently (9 points more realistically), the probability of scoring 15-20 point outliers is way higher. So when you pick a kicker, pick a kicker that is on a team with a poor Red Zone Offense. That's when a team's offensive is within 20 yards of the Goal Line. Poor execution in the Red Zone leads to more Field Goals. Having a powerful and consistent kicker always helps too. With kickers, quantity is more important than quality. This means that three 20 yard Field Goals is better than two 40 yard Field Goals. Also, if a kicker was good last year, he'll probably be good this year. EX: In 2011 David Akers was the highest scoring fantasy kicker (by a 36 point margin) on a team (the 49er's) with a 38.1% Red Zone success rate. And he's still ballin'.
4. Hand-cuffing: If your Running Back or Wide Receiver is known to be injury-prone, you MUST hand-cuff him. This means you pick up their back-up and store them on your bench until your injury-prone player inevitably gets hurt. Why wouldn't you? Don't be optimistic, be prepared. Being ignorant to the fact that your player will get hurt is self-destructive. History repeats itself. If you THINK they'll get hurt, odds are they'll get hurt. Hand-cuff that bitch ASAP so your team won't lose as much production than if you picked someone from what's left on the waiver the day your player gets injured. It softens the blow. Having a player get injured sucks but what sucks even more is someone else stealing your back-up before you. EX: Arian Foster is a work horse and he's notorious for getting injured. Ben Tate is a solid hand-cuff for that reason.
5. Rules: Seriously, check your league rules and point system. Make adjustments that will fully utilize your positions. If you're in a PPR league, draft a RB that can catch and slot receivers that catch the ball often. EX: Ray Rice, LeSean McCoy, or C.J. Spiller; Wes Welker or Danny Amendola.
6. Never pick a Wide Receiver (WR) on a team with poor passing: Even if your WR is a top tier receiver, the odds of him going off for 20 points with a poor QB is way less likely than if a good QB is throwing to him. Some examples are Mark Sanchez to Santonio Holmes or John Skelton to Larry Fitzgerald (last year). It doesn't matter how good your WR is, if his QB can't throw it's wasted talent.
7. Karma: Don't talk shit during during the span of your match up. Karma will get you and you'll lose. You'll feel like an idiot. Instead, talk shit after all is said and done. REMEMBER it's not over til Monday Night Football
8. Picking a name: Pick a SOLID name. Your team name is just as important as shit talking after you've won. Pick something witty, creative, and different. Don't pick a name that you've seen before in a different league. Bonus points if your team name includes a player on your team. EX:
75 Best Fantasy Football Names
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